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Saturday, May 20 • 3:30pm - 4:30pm
Creative Coding for Spatial Sound FULL

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Limited Capacity full
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The tools for sound spatialization are still relatively underdeveloped, compared with the wealth of software tools available for sound processing in even the most basic Digital Audio Workstations. This limitation is even more acute when spatializing for high-density loudspeaker arrays, rather than lower order arrays such as 5.1 or octophonic. Some of the powerful spatialization tools generally available, such as Ambisonics and VBAP, are realtively simple to use but conceptually limited in their models for spatialization. This workshop will demonstrate how to code spatial effects using the free, open-source program SuperCollider. Through the coding process, we will learn how to gain dramatic creative control over spatialization, and discover new possibilities for combining spatialization with other forms of Digital Signal Processing.

Workshop participants are encouraged to bring their own sound sources to experiment with. 

This session will take place in a site-specific hexaphonic audio environment designed and installed by engineers from Virginia Tech ICAT. 

** If you successfully register for this workshop, it will be confirmed in your personalized schedule. Please plan to arrive at the venue at least 15 minutes prior to the beginning of the session. Those not in attendance 5 minutes before the session begins will forfeit their spot to those in line. 
** If you were unable to successfully register for this workshop but were added to the waitlist and want to attend, it may still be possible if a space becomes available on the day of the session. Please plan to arrive at the venue at least 15 minutes prior to the beginning of the session and wait in the standby line. Open spots will be filled on a first come, first serve basis to those in line. 
** By registering for a workshop, you acknowledge that Moogfest may share your email address with the instructor for the purpose of planning and coordinating this event. 

Talent
avatar for Eric Lyon

Eric Lyon

Eric Lyon’s computer music focuses on articulated noise, spatial orchestration and computer chamber music. His publicly released software includes the object collections FFTease and LyonPotpourri, written for Max/MSP and Pd. He is the author of “Designing Audio Objects for Max/MSP and Pd.” His music has been selected for the Giga-Hertz prize, MUSLAB, and League ISCM World Music Days. He recently guest-edited two issues of the... Read More →

Program Themes
avatar for Spatial Sound

Spatial Sound

The spatial location of sound is as important as pitch and rhythm. Experiments with "Spatial Music" have informed composition since the early nineteen-hundreds. But today, 21st century technologies for audio recording, production, and playback have revived an interest in surround sound and the three-dimensional potential of electronic music.

Program Partners
avatar for Virginia Tech ICAT

Virginia Tech ICAT

A university-level research institute sitting at the nexus of the arts, design, engineering, and science, the Institute for Creativity, Arts, and Technology is uniquely partnered within Virginia Tech’s Moss Arts Center. By forging a pathway between transdisciplinary research and art, educational innovation, and scientific and commercial... Read More →



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