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Friday, May 19 • 3:00pm - 4:30pm
Making Sounds From the Future FULL

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Limited Capacity full
Adding this to your schedule will put you on the waitlist.

Come explore creative confidence, rapid prototyping and future narrative through the making speculative sound machines. In this 90 min session we will be using a future narrative as a prompt, connecting through an open distributed web protocol and building lo-fi rapid prototypes of musical modules that will join together and grow over the course of the festival.

We will learn how looking at patterns and asking questions of the future can help us understand nuance in larger systems. We will experience the power and immediacy of a distributed web protocol, and we will build unique speculative sound machines to talk to the future.

The session is appropriate for ages. No prerequisite skills besides a can-do attitude. 


** If you successfully register for this workshop, it will be confirmed in your personalized schedule. Please plan to arrive at the venue at least 15 minutes prior to the beginning of the session. Those not in attendance 5 minutes before the session begins will forfeit their spot to those in line. 

** If you were unable to successfully register for this workshop but were added to the waitlist and want to attend, it may still be possible if a space becomes available on the day of the session. Please plan to arrive at the venue at least 15 minutes prior to the beginning of the session and wait in the standby line. Open spots will be filled on a first come, first serve basis to those in line. 

** By registering for a workshop, you acknowledge that Moogfest may share your email address with the instructor for the purpose of planning and coordinating this event. 


Talent
avatar for Matt Brown

Matt Brown

Matt Brown is a design lead at IDEO Cambridge. Using his background in industrial design and illustration, Matt specializes in helping IDEO’s clients imagine new futures for themselves and the world. Inside IDEO, Matt has helped shape and sustain the creative culture of the Cambridge studio. He is part of a team that leads a weekly session called "sasu" where people are encouraged to follow their imaginations, wherever they lead, in... Read More →
avatar for Danny Deruntz

Danny Deruntz

A Design Director at IDEO Cambridge. This year he’s  exploring how emerging technology and society and culture intersect. He uses his interaction design and software background to explore ways to influence, not react to, culture and technology. Currently Dan is especially interested in the many implications and opportunities of a truly distributed internet (IPFS).Dan’s a veteran of both the Palo Alto and Cambridge locations since... Read More →
avatar for Ashley Holtgraver

Ashley Holtgraver

Ashley Holtgraver is a Software Designer at IDEO Cambridge. She writes code and words, and enjoys jumping between the worlds of abstract interface design and detail-oriented making.  Her current focus is on finding new ways to use digital prototyping to push every area of the design process. Outside of work, Ashley loves performing with her synthpop band Freezepop, and swears the new album will be finished soon. When she's not coding or... Read More →
avatar for Peter Hyer

Peter Hyer

Peter Hyer is a Director at IDEO San Francisco. He leads the Media & Technology portfolio responsible for design leadership, projects and business development in video, music, interactive games and media communication. His work focuses on a human-centered, ecosystem approach to designing for media & technology—from designing holistic experiences, developing emerging technologies, to enabling creative organizations.

Program Partners
avatar for IDEO

IDEO

IDEO (pronounced “eye-dee-oh”) is an award-winning global design firm that takes a human-centered, design-based approach to helping organizations in the public and private sectors innovate and grow. | | We identify new ways to serve and support people by uncovering latent needs, behaviors, and desires. | | We envision new companies and brands, and we design the products, services, spaces, and interactive experiences that bring... Read More →



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